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As pointed out by many people before, the problem for the crash of OGIER at the start with modern cards (like my RADEON HD 4xxx) is that the ATI opengl driver reports it is compatible with OpenGL version > 2.0
RivaTuner cannot be used to fake the version number so here is how I did it after some fiddling...
1. Locate your ATI opengl driver in your SYSTEM32 folder, e.g. C:\WINDOWS\SYSTEM32\atioglxx.dll
2. Copy atioglxx.dll to the folder XXX\Ogier\System\Win32_x86_Release (XXX depends on where you installed OGIER)
3. Take a hex editor and do a search for the strings that the ATI driver reports as its supported OpenGL version numbers. In my driver i found "1.5.8787" and next to it the (problematic) higher version number "2.1.8787". In your driver this may be slightly different, depending on how much in the future you are going to read this :smile
4. Now simply overwrite ALL instances of version numbers that are higher than 1.5xxxx with 1.5.xxxx, e.g. in my case I overwrote "2.1.8787" with "1.5.8787".
5. Save your changes. The good thing about this way of fixing the problem is that the changed atioglxx.dll is ONLY called by OGIER (which is why we copied it directly into the Ogier\... folder. All other games will see the correct highest version number of OpenGL that the ATI driver can support.
--Traz56
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