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So in terms of riddicks modding community, this is as good as it gets?
I'm bewildered, the entertainment in this game is rarely paralleled, and the ogier map editor produces fantastic effect in little time and little effort.
Well sparked from riddick, Ogier has certainly got my attention. You will probably see alot more of me in times to come.
But anyway, here's my very first attempt at mapping in ogier, random stone guard tower:

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Hey, looks really nice! I tossed this up on my site; hope that's ok.
Yeah, unfortunately a Riddick modding community never really took off. Maybe for Riddick 2!
Last edited by BruceL (2007-02-21 14:11:05)
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BruceL wrote:
Hey, looks really nice! I tossed this up on my site; hope that's ok.
Yeah, unfortunately a Riddick modding community never really took off. Maybe for Riddick 2!
Concidering it's my first attempt I'd be delighted.
I read the article featuring my guard tower on your site; gotta say, if anything a lack of a modding community motivates me to do more and faster, seeing as I'd be the only or 'one' of the only ones to attempt something like this.
What makes singleplayer mapping on this game more demanding is; I wouldn't want to make and release 'a fan's interpritation of riddick', even if it is a free custom map download. Lots of things from all directions put together Escape from butcher bay, I simply do not have these resources, like an animation studio, sound studio or the appropriate voice actors; but it's not like I wouldn't leap at the chance like a rampant predator if it happened to pass me by. Without these things this wouldn't make much of a scenario in the slightest, wouldn't equal EFBB and probably wouldn't be entertaining.
Then you have the other problem, story orientated. Fan made stuff like mappacks and mods shouldn't feature any definitive epic occasions for Riddick, we are not the writers therefor do not know the next official step Riddick will take; I don't know what the official writers agenda on that is. Then you encounter the problem of forcing Riddick to be bothered enough about something to make a story out of it; he could be sent to another slam but that's been done allready.
And out of all of that, atleast Ogier is very easy to use.
Last edited by King (2007-02-22 17:01:37)
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The nice thing about small mod communities is you don't have to overthink your releases. In fact, as a beginning/hopeful modder you shouldn't, because completing and releasing a playable SP map is hard enough as it is.
You don't have to worry about not having an animation studio, sound studio or the appropriate voice actors; use what's already in the game. This is how mod communities have worked for as long as I've been playing user-made stuff (back to the DOOM days).
You also don't need to worry about altering the 'canon' of the Riddick universe; Twohy and everyone else that has worked on the franchise have done whatever they wanted and none of it matches up now anyway. Plus, it's a user map... do whatever it takes to get some out the door. Want it to be just a typical prison level with no backstory where all Riddick does is have knife fights? That would be awesome! Want it to be just some underground caves where Riddick runs around shooting the big flea things? Also awesome!
I'd say start simple and you'll still have a lot to worry about ![]()
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BruceL wrote:
The nice thing about small mod communities is you don't have to overthink your releases. In fact, as a beginning/hopeful modder you shouldn't, because completing and releasing a playable SP map is hard enough as it is.
You don't have to worry about not having an animation studio, sound studio or the appropriate voice actors; use what's already in the game. This is how mod communities have worked for as long as I've been playing user-made stuff (back to the DOOM days).
You also don't need to worry about altering the 'canon' of the Riddick universe; Twohy and everyone else that has worked on the franchise have done whatever they wanted and none of it matches up now anyway. Plus, it's a user map... do whatever it takes to get some out the door. Want it to be just a typical prison level with no backstory where all Riddick does is have knife fights? That would be awesome! Want it to be just some underground caves where Riddick runs around shooting the big flea things? Also awesome!
I'd say start simple and you'll still have a lot to worry about
I'm not saying you're wrong, but for a few years now I've had the firm belief that ameteurs should atleast try to equal the standard of an actual product if they take it seriously. I'm not the type who's easily pleased by custom made stuff, so I try to create something which I would enjoy if this was made by someone else.
You can call me ambitious if you want to. ![]()
Last edited by King (2007-02-23 18:38:59)
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Ambition is good, I wish the best of luck to you in your project and I'm hoping to see something from you in the future ![]()
But don't sell yourself off short, those are some good towers you've done and you should never underestimate yourself, so you should
have no problem in making a very enjoyable map or maybe a mod.
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Thank you very much!
But applying a ready made generic texture onto diverse geometory is one thing, working on a concept from scratch is another, and I'd prefer that.
Last edited by King (2007-02-23 21:38:28)
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Okay, well lets discuss about concepts; did you have something already in mind? You know, we could help you here if you're having a hard time coming up with stuff for a map and/or mod...
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I mean visual concept designs for scenes, as done with EFBB like you can see when collecting packets of ciggies. My standard of drawing isn't the best when it wants to be.
I have a vague idea for a plot, but am still thuroughly contemplating things. Having a good plot is one thing, knowing how to tell it is another. ![]()
Last edited by King (2007-02-23 23:54:36)
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Well for visuals I noticed that in the movie(s, both Pitch Black and The Chronicles Of Riddick) they used alot of concept from the artwork of H.R. Giger, (same guy who made the "Alien" design) so you could check out his website for inspiration. (Warning! some of his stuff is pretty sick...)
http://www.hrgiger.com/
http://www.giger.com/
Hope that helps for starters....
But why would you need to do sketchboards (and storyboards)? That's just too much work, why couldn't you "go with the flow" so to speak, and create stuff as you see fit...?
Last edited by Caboose O'Malley (2007-02-24 00:29:40)
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Best of luck, King! Nothing wrong with ambition (unless it leads to unfinished projects
).
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The art done by that giger is really interesting, it's disturbing but I love it; not all that appropriate for a Riddick themed sci-fi environment however.
Been a bit pre-occupied with other stuff, I want to try and pick this back up.
I could allways go with the flow, but a good story requires you to actual stand back and glance at the whole thing; a storyboard isn't quite what I had in mind, the best way to do this I think is to make a screenplay comic for the most definition.
Now to wait for an answer to my question in the other thread ...
Last edited by King (2007-03-03 19:00:27)
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King wrote:
Now to wait for an answer to my question in the other thread ...
Don't hold your breath.... I imagine the Starbreeze guys are dealing with brutal crunch time on The Darkness right now and don't have much time for anything else.
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